"Tomorrow never comes, start studying tody" .
Download NEB Preparation App Computer Coffee

Learn Java || Java Full Course Beginner To Advance

In this article We will learn java from Beginner To Advance.Let`s Master Java.




Java-Full-Course-Complete-tutorial-learn
Master Java|Android Development Full Course


 JAVA


  1. Install Java

a. Install JDK (https://www.oracle.com/in/java/technologies/javase-downloads.html)

b. Install IntelliJ (https://www.jetbrains.com/idea/download/#section=mac)


  1. Sample Code

Functions

A function is a block of code which takes some input, performs some operations and returns some output. 

The functions stored inside classes are called methods.

The function we have used is called main.


Class

A class is a group of objects which have common properties. A class can have some properties and functions (called methods).

The class we have used is Main.


  1. Our 1st Program

package com.amansapkota;


public class Main {


   public static void main(String[] args) {

  // Our 1st Program

       System.out.println("Hello World");

   }

}



  1. Variables

A variable is a container (storage area) used to hold data.  

Each variable should be given a unique name (identifier).  


package com.amansapkota;


public cla ss Main {


   public static void main(String[] args) {

      // Variables

       String name = "Aman";

       int age = 30;


       String neighbour = "Akku";

       String friend = neighbour;

   }

}



  1. Data Types

Data types are declarations for variables. This determines the type and size of  data associated with variables which is essential to know since different data  types occupy different sizes of memory.


There are 2 types of Data Types :

  • Primitive Data types : to store simple values

  • Non-Primitive Data types : to store complex values


Primitive Data Types

These are the data types of fixed size.


Data Type 

Meaning

Size 

(in Bytes)

Range

            byte     2’s complement integer         1            -128 to 127
            short     2’s complement integer         2            -32K to 32K
             int       Integer numbers         4             -2B to 2B
           long   2’s complement integer

          (larger values)
         8

-9,223,372,036,854,775,808
to 9,223,372,036,854,775,807

          float         Floating-point          4     Upto 7 decimal digits
          double     Double Floating-point           8  Upto 16 decimal digits
           char            Character           2        a, b, c ..
        A, B, C ..

       @, #, $ ..
           bool


             Boolean         1        True, false

Non-Primitive Data Types

These are of variable size & are usually declared with a ‘new’ keyword.


Eg : String, Arrays


String name = new String("Aman");

int[] marks = new int[3];

marks[0] = 97;

marks[1] = 98;

marks[2] = 95;




  1. String Class

Strings are immutable non-primitive data types in Java. Once a string is created it’s value cannot be changed i.e. if we wish to alter its value then a new string with a new value has to be created.

This class in java has various important methods that can be used for Java objects. These include:

  1. Concatenation

String name1 = new String("Aman");

String description = new String("is a good boy.");


String sentence = name1 + description;

System.out.println(sentence);


  1. CharAt

String name = new String("Aman");

System.out.println(name.charAt(0));


  1. Length

String name = new String("Aman");

System.out.println(name.length());


  1. Replace

String name = new String("Aman");

System.out.println(name.replace('a', 'b'));


  1. Substring

String name = new String("AmanAndAkku");

System.out.println(name.substring(0, 4));


  1. Arrays

Arrays in Java are like a list of elements of the same type i.e. a list of integers, a list of booleans etc. 

  1. Creating an Array (method 1) - with new keyword

int[] marks = new int[3];

marks[0] = 97;

marks[1] = 98;

marks[2] = 95;


  1. Creating an Array (method 2)

int[] marks = {98, 97, 95};


  1. Casting

Casting in java is the assigning values of one type to another. The types being considered here are compatible i.e. we can only assign values of a number type to another type storing numbers (vice-versa is not allowed i.e. floating values cannot be assigned to boolean data types).

Casting in Java is of 2 types:

  1. Implicit casting

This casting is done by java implicitly i.e. on its own. It is assigning smaller values to larger data types.

float price = 100.00F;

int gst = 18;

float finalPrice = price + gst;


  1. Explicit casting

This casting is done by the programmer. It is assigning larger values to smaller data types.

int price = 100;

float gst = 18.00F;

int finalPrice = price + (int)gst;



  1. Constants

A constant is a variable in Java which has a fixed value i.e. it cannot be assigned a different value once assigned.


package com.amansapkota;


public class Main {


   public static void main(String[] args) {

  // Constants

       final float PI = 3.14F;

   }

}


  1. Operators

There are 4 types of operators in Java : 

  1. Arithmetic Operators 

Arithmetic operators are just like operators we used in Math. These include:

  1. ‘+’ Add

int a = 30;

int b = 40;

int sum = a + b;


  1. ‘-’ Subtract

int a = 30;

int b = 40;

int diff = a - b;


  1. ‘*’ Multiply

int a = 30;

int b = 40;

int mul = a * b;


  1. ‘/’ Divide

int a = 30;

int b = 40;

int div = a / b;


  1. ‘%’ Modulo - Remainder of a/b

int a = 30;

int b = 40;

int modulo = a % b;


  1. Unary Operators

int a = 30;

a++;

a--;


Pre-incrementer : It increments the value of the operand instantly. 


Post-incrementer : It stores the current value of the operand temporarily  and only after that statement is completed, the value of the operand is  incremented. 


Pre-decrementer : It decrements the value of the operand instantly. 


Post-decrementer : It stores the current value of the operand temporarily  and only after that statement is completed, the value of the operand is  decremented.







  1. Assignment Operators


Operator 

Operation 

Example

   Assigns value of right operand to left operand

A=B will put value  of B in A

+= 

Adds right operand to the left operand and assigns the result to left operand.

A+=B means A =  A+B

-= 

Subtracts right operand from the left operand and assigns the result to left operand.

A-=B means A=A-B

*= 

Multiplies the right operand with the left operand and assigns the result to the left operand.

A*=B means A=A*B

/= 

Divides left operand with the right operand and assigns the result to left operand.

A/=B means A=A/B


  1. Comparison/Relational Operators

Relational operators define the relation between 2 entities. 

They give a boolean value as result i.e true or false. 

Suppose : A=5 and B=10


Operator 

Operation 

Example

== 

Gives true if two operands are equal 

A==B is not  

true

!= 

Gives true if two operands are not equal 

A!=B is true

Gives true if left operand is more than right  operand

A>B is not  

true

Gives true if left operand is less than right operand 

A<B is true

>= 

Gives true if left operand is more than right  operand or equal to it

A>=B is not  

true

<= 

Gives true if left operand is more than right  operand or equal to it

A<=B is true



  1. Logical Operators

Logical operators are used to connect multiple expressions or conditions  together. 

We have 3 basic logical operators. 

Suppose : A=0 and B=1


Operator 

Operation 

Example

&& 

AND operator. Gives true if both operands are non zero

(A && B) is  

false

|| 

OR operator. Gives true if atleast one of the two  operands are non-zero.

(A || B) is  

true

NOT operator. Reverse the logical state of operand 

!A is true



  1. Math class

Math is an important class in Java that is extensively used and has a lot of interesting functions. 

To import - import java.lang.Math;


Some functions include:

  1. Max

int a = 10;

int b = 20;

Math.max(a, b);


  1. Min

int a = 10;

int b = 20;

Math.min(a,b);


  1. Random

int randomNumber = (int)(Math.random()*100);


  1. Taking Input

We take input using the Scanner class and input various types of data using it. 

To import the Scanner class - import java.util.Scanner;


Example :

Scanner sc = new Scanner(System.in);

int n = sc.nextInt();

float a = sc.nextFloat();

String name = sc.next();

String line = sc.nextLine();



  1. Conditional Statements ‘if-else’

The if block is used to specify the code to be executed if the condition specified  in if is true, the else block is executed otherwise.


int age = 30;

if(age > 18) {

   System.out.println("This is an adult");

} else {

   System.out.println("This is not an adult");

}


  1. Conditional Statements ‘switch’

Switch case statements are a substitute for long if statements that compare a

variable to multiple values. After a match is found, it executes the

corresponding code of that value case.


int n = 1;

switch(n) {

   case 1 :

       System.out.println("Monday");

       break;

   case 2 :

       System.out.println("Tuesday");

       break;

   case 3 :

       System.out.println("Wednesday");

       break;

   case 4 :

       System.out.println("Thursday");

       break;

   case 5:

       System.out.println("Friday");

       break;

   case 6 :

       System.out.println("Saturday");

       break;

   default :

       System.out.println("Sunday");

}


  1. Break & Continue

Jumps in loops are used to control the flow of loops. There are two statements  used to implement jump in loops - Continue and Break. These statements are  used when we need to change the flow of the loop when some specified  condition is met.

Continue statement is used to skip to the next iteration of that loop. This  means that it stops one iteration of the loop. All the statements present  after the continue statement in that loop are not executed.


int i;

for (i=1; i<=20; i++) {


   if (i%3==0) {

       continue;

   }

   System.out.println(i);

}


In this for loop, whenever i is a number divisible by 3, it will not be printed  as the loop will skip to the next iteration due to the continue statement.  Hence, all the numbers except those which are divisible by 3 will be printed.


Break statement is used to terminate the current loop. As soon as the break  statement is encountered in a loop, all further iterations of the loop are  stopped and control is shifted to the first statement after the end of loop.


int i;

for (i=1; i<=20; i++) {


   if (i == 11) {

       break;

   }

   System.out.println(i);

}


In this loop, when i becomes equal to 11, the for loop terminates due to  break statement, Hence, the program will print numbers from 1 to 10  only.


  1. Loops

A loop is used for executing a block of statements repeatedly until a particular  condition is satisfied. A loop consists of an initialization statement, a test condition and an increment statement.


For Loop

The syntax of the for loop is  :


for (initialization; condition; update) { 

 // body of-loop 

}


for (int i=1; i<=20; i++) {

   System.out.println(i);

}


While Loop

The syntax for while loop is :

while(condition) { 

 // body of the loop 

}


int i = 0;

while(i<=20) {

   System.out.println(i);

   i++;

}


Do-While Loop

The syntax for the do-while loop is :

do { 

 // body of loop; 

while (condition);


int i = 0;

do {

   System.out.println(i);

   i++;

} while(i<=20);


  1. Exception Handling (try-catch)

Exception Handling in Java is a mechanism to handle the runtime errors so that normal flow of the application can be maintained.


It is done using 2 keywords - ‘try’ and ‘catch’.

Additional keywords like finally, throw and throws can also be used if we dive deep into this concept.


int[] marks = {98, 97, 95};

try {

   System.out.println(marks[4]);

} catch (Exception exception) {

   System.out.println("An exception for caught while accessing an index the 'marks' array");

}


System.out.println("We tried to print marks & an exception must have occurred with index >=3");


  1. Methods/Functions

A function is a block of code that performs a specific task. 

Why are functions used? 

  1. If some functionality is performed at multiple places in software, then  rather than writing the same code, again and again, we create a function  and call it everywhere. This helps reduce code redundancy. 

  2. Functions make maintenance of code easy as we have to change at one  place if we make future changes to the functionality. 

  3. Functions make the code more readable and easy to understand. 


The syntax for function declaration is :

return-type function_name (parameter 1, parameterϮ …… parameter n){  //function_body 

return-type  


The return type of a function is the data type of the variable that that function  returns.  


For eg- If we write a function that adds 2 integers and returns their sum then  the return type of this function will be ‘int’ as we will return a sum that is an  integer value. 

When a function does not return any value, in that case the return type of the  function is ‘void’. 


function_name 

It is the unique name of that function.  

It is always recommended to declare a function before it is used. 


Parameters  

A function can take some parameters as inputs. These parameters are specified  along with their data types. 

For eg- if we are writing a function to add 2 integers, the parameters would be  passed like – 

int add (int num1, int num2)


main function  

The main function is a special function as the computer starts running the code  from the beginning of the main function. Main function serves as the entry  point for the program.


Example


package com.amansapkota;


public class Main {

   //A METHOD to calculate sum of 2 numbers - a & b

   public static void sum(int a, int b) {

       int sum = a + b;

       System.out.println(sum);

   }

  

   public static void main(String[] args) {

      int a = 10;

      int b = 20;

       sum(a, b); // Function Call


   }

}



  1. Mini-Project

Let’s create a project where we are trying to ask the user to guess a randomly generated number.

The number is in the range of 1 to 100.


If the user guesses a number that is greater, we print “The number is too large”.

If the user guesses a number that is smaller, we print “The number is too small”.

If the user is able to correctly guess the number, then we print “Correct Number!”.


At the end we will print the number that was generated by our Math library.


LET THE GUESSING BEGIN :)


CODE


package com.amansapkota;


import java.util.Scanner;


public class Main {

   public static void main(String[] args) {

       //MINI PROJECT

       Scanner sc = new Scanner(System.in);

       int myNumber = (int)(Math.random()*100);

       int userNumber = 0;


       do {

           System.out.println("Guess my number(1-100) : ");

           userNumber = sc.nextInt();


           if(userNumber == myNumber) {

               System.out.println("WOOHOO .. CORRECT NUMBER!!!");

               break;

           }

           else if(userNumber > myNumber) {

               System.out.println("your number is too large");

           }

           else {

               System.out.println("your number is too small");

           }

       } while(userNumber >= 0);


       System.out.print("My number was : ");

       System.out.println(myNumber);

   }

}


Coment Down If you got  any problem  then


Getting Info...

Post a Comment

Thanks for Visiting Our Site !Please Give us Feedback To Improve Site and Provide best Educational materials !
Cookie Consent
We serve cookies on this site to analyze traffic, remember your preferences, and optimize your experience.
Oops!
It seems there is something wrong with your internet connection. Please connect to the internet and start browsing again.
AdBlock Detected!
We have detected that you are using adblocking plugin in your browser.
The revenue we earn by the advertisements is used to manage this website, we request you to whitelist our website in your adblocking plugin.
Site is Blocked
Sorry! This site is not available in your country.